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Category Archives: Video Games

> :( Casual Gaming > :( ….. a good thing?

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A thought occurred to me…
The abysmal pit of shabby titles that is Casual gaming has begun to take over, completely,
its virtually eliminating other genres from the consumers market.
How on Earth could this be a good thing?

Well, if casual gaming makes up the bulk of the now; disgustingly profitable games market, then wherever causal gaming goes the money will crowds will follow…

Mobile Crap ahem.. games
Everyone in the universe now has a smartphone, even i have a smart phone, and although i detest it, i did in fact get it for free…
anyways, this is the next big thing, this incredibly vast, and incredibly dull market is the new gateway to hell for videogames, you know, as an art form.

all these phone users are potential customers, but not for high end well developed intellectual story telling video games, no, just for complete crap, the kind of crap even a ten year old Asian kid wouldn’t be impressed by.

Boom, angry birds?
whatever, if you want to be the most popular game in the universe you go right ahead, you’re still a soulless abortion of a game churned out for a quick buck, or millions and millions of dollars would seem more accurate.

my venom is irrelevant, the point is that; once the focus shifts to consumers thinking “my games need to portable all the time” the games industry is going to stop trying so hard (and FAILING) to make complex(cut rate) games.

This is a good thing, because if the hardcore PC market is narrowed down and abandoned, it’ll become a niche market all over again, the only people developing games for PC’s will be developers who specifically want to develop solely for PC, if the Big money is elsewhere, only the PC purists will stay, the nerds, the storytellers, the immersion freaks, the rpg holics.

Ah the great rise of Good independent games may soon be upon us, i could of course be way off the mark, but i don’t think so, ah i welcome the day when people will be shocked that “you play games on a computer?”

Multi format Videogames and why they are the devil

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Ominous thoughts for the future of games development

The advent of multi format games never struck me as being anything but a good thing back in the day…
I remember i Bought an X Box just so i could play knights of the old republic,
and damn it it was worth it!

Of course a few years later Knights of the old republic was readily available on PC, I remember the console wars, Sony had Final fantasy, X Box had Halo, PC had almost everything RPG, It was a great time, there was always a reason to have one console or another, I had a Ps2 a PC and an Xbox, and each of them had their own charm, they each had their own identities. Then as games became more and more popular GTA!!! everyone in the world plays GTA!!!
The lines began to blur, the consoles began releasing all the same titles, and even releasing them in and around the same dates, and then a strange things happened, console games began appearing on PC… this was pretty cool i thought; GTA3 on PC! madness! but the doors were openb now, and this poison chalice had unleashed a new wave of games… games designed for every format for shitty consoles, poorly ported to PC, Games who’se final features were decided not by the games designer but by popular demand.

This lead to the new era of shabiness we currently find ourselves in, With games being designed not only so that they’ll run on every platform but so that they’ll appeal to every type of user. The ultimate fail. Universal design, a theory that makes no sense, even less practical than communism; more well wishing then a hippy liberal war protester, and even less effective.

First of all universal design doesn’t work its stupid, it makes no sense, people are different this is one of the good things about the world, to attempt to design something so that everyone can use it in the same way displays a level of ignorance thats hard to understand. there’s nothing wrong with something being different. Fucking idealists.

Secondly, How can you design a game for every platform effectively, how much extra unnecessary pressure is that? anything that detracts form developers time on the game is counter productive, if i’m building a game i don’t want to have to worry about how the Xbox will handle the games processes, and at the same time how the PS3 will work the multi player. Problems like this are just some of the reasons why games come out buggy, or late, or missing features. To me the most obvious example is in PC gaming, particularly RPG games, If you’ve played classic RPG games, you’ll notice they’ve got one thing in spades: Detail! This detail is the true heart of RPG games, not the story, or the quests or any of that, its this detail that bring the world Alive, that makes you remember the game forever.

The sad fact is that the detail i mention isn’t necessary to the story, or the characters progression, it isn’t going to really sell the game any more or less, people will buy what you tell them to buy, whether the effort is put in or not. and thus this detail, is being weened out of games, People don’t want to look at text or data in games, they want it all and they want it fast, and they want to stop playing the game and move onto the next release…. A classic RPG isn’t something you forget about and move on from, you remember it because it involves you and immerses you like no other type of game.
Modern games are becoming so bare by comparison, and they lose their timeless quality, I mean if you want someithn timeless you play any of these a hundred times, and you’ll always find something new:

  1. Fallout 1 & 2
  2. Planescape Torment
  3. Baldurs gate 1&2

There are tonnes of others, of course, but these are my favourites, others i’d definitely say are good, but not as detailed:

  1. Vampire the masquerade bloodlines
  2. Risen
  3. Morrowind
  4. Oblivion
  5. Knights of the old republic 1 & 2
  6. Mount and blade series
  7. might and magic series
  8. gothic series

The dumbing down of titles is a chronic affect of modern games :( (((

Console limitations aside, Dumbing down certainly occurs in modern games, Mainly due to the fact that Gaming has become so popular and so big that its not just immersion loving nerds playing games anymore, its joe soap and the other guy… you know the one.

Anyways my point is that Modern games demand less of you; and do more for you because thats what suits the larger market, an obvious example would be re generating health in shooters, GPS and fast travel in rpg’s as a aforementioned immersion nerd, these things bother me severely.

So in a horrible way games have become much easier, but also much less timeless and much less replayable. Its sad because modern games now have to do everything for the player, because some gamers don’t have an imagination, i mean floating head speech is virtually gone! :(

Because games studios put more effort into scripting every scene or voicing every line of dialogue they actually spend less time developing the other aspects of the game, and end up having to restrict the size of the gameworld, or what you’re able to do in it.

i wouldn’t say its that games are dumbed down for consoles, i’d say games are built with consoles in mind for the larger market, and as a result the PC releases of modern games are an afterthought…

If games were designed exclusively for formats we’d all be much happier, and that’s a fact.

To greedy cunt CEO’s of all major Consoles: “Remember i used to own an xbox, a ps2, a pc, and a ds; so its much more profitable for console sales when there’s reasons to buy each console “
So Bring back Exclusivity you cocks! start the Halo versus call of duty versus PC’s are much better conflict!
You console guys can have all crappy first person fallout games, PC can have the finished Van Buren and the next fallout tactics.

Everyone wins, all the worlds nerds will have one less thing to moan about.

Modern RPG’s and why they suck compared to old ones.

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The main problem With Modern RPG’s (thats role playing video games for all you non nerd types) is that you’re given too much!
Too many hints and Tips, quest markers, Dialogue hints, There’s no mystery any more, Games are so easy to figure out, there’s nothing behind the scenes!

fallout 1, torment, fallout 2, and The baldurs gate series ALL had missions that were hard to find, entire questlines that you might never find! and they had “easter Eggs” and random encounters,that were completely unscripted… this is what makes a game Different eveytime you play it, These in between parts! Kudos to Oblivion for A billion billion in between parts, of course oblivion made some dreadful mistakes of its own too.

IN modern RpGs you can litterally complete almost every single mission with single playthrough, there so uncomplex that there’s no learning curve. Class choice in games has become sO blanced that at high levels it doesnt really matter what class you are, its virtually the same as being any other class, All this Boils down to one horrible fact, That as soon as RPG’s became popular, they were doomed, these once rich, endless games are being stripped down to their barest components and flogged to the larger market.

I never knew what a disasterous affect popularity could have before r.p.g.s became the big thing. The focus of these games is split between meeting deadlines and adding/subtracting content based on trends… there’s no honesty in it! If you’re an RPG gamer designer you should be designing the game as you see fit, Not on how you assume people would like it to be.
Not everyone who plays videogames is stupid,
so Its not neccessary to take out every element of the game that
requires using some original thought.

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